Difference between revisions of "TPlayer"

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m (Members)
(Members: Changed table format to be consistent with other pages)
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==Members==
 
==Members==
<code>
+
 
  <table>
+
 
  <tr><th>Member declaration</th><th>Acess mode</th></tr>
+
{| class="wikitable"
  <tr><td>property [[TPlayer.Team|Team]]: Byte</td><td>R</td></tr>
+
|-
  <tr><td>property [[TPlayer.Name|Name]]: string</td><td>R</td></tr>
+
! Member declaration !! Access mode !! Inherited
  <tr><td>property [[TPlayer.Alive|Alive]]: boolean</td><td>R</td></tr>
+
|-
  <tr><td>property [[TPlayer.Health|Health]]: integer</td><td>R</td></tr>
+
| property [[TPlayer.Team|Team]]: Byte  
  <tr><td>property [[TPlayer.Primary|Primary]]: [[TPrimaryPlayerWeapon]]</td><td>R</td></tr>
+
| align="center" | R  
  <tr><td>property [[TPlayer.Secondary|Secondary]]: [[TSecondaryPlayerWeapon]]</td><td>R</td></tr>
+
| align="center" | no
  <tr><td>property [[TPlayer.ShirtColor|ShirtColor]]: Longword</td><td>R</td></tr>
+
|-
  <tr><td>property [[TPlayer.PantsColor|PantsColor]]: Longword</td><td>R</td></tr>
+
| property [[TPlayer.Name|Name]]: string  
  <tr><td>property [[TPlayer.SkinColor|SkinColor]]: Longword</td><td>R</td></tr>
+
| align="center" | R  
  <tr><td>property [[TPlayer.HairColor|HairColor]]: Longword</td><td>R</td></tr>
+
| align="center" | no
  <tr><td>property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string</td><td>RW</td></tr>
+
|-
  <tr><td>property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte</td><td>R</td></tr>
+
| property [[TPlayer.Alive|Alive]]: boolean  
  <tr><td>property [[TPlayer.Friend|Friend]]: string</td><td>RW</td></tr>
+
| align="center" | R  
  <tr><td>property [[TPlayer.Accuracy|Accuracy]]: Byte</td><td>RW</td></tr>
+
| align="center" | no
  <tr><td>property [[TPlayer.ShootDead|ShootDead]]: Boolean</td><td>RW</td></tr>
+
|-
  <tr><td>property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte</td><td>RW</td></tr>
+
| property [[TPlayer.Health|Health]]: integer  
  <tr><td>property [[TPlayer.Camping|Camping]]: Boolean</td><td>RW</td></tr>
+
| align="center" | R  
  <tr><td>property [[TPlayer.OnStartUse|OnStartUse]]: Byte</td><td>RW</td></tr>
+
| align="center" | no
  <tr><td>property [[TPlayer.HairStyle|HairStyle]]: Byte</td><td>R</td></tr>
+
|-
  <tr><td>property [[TPlayer.Headgear|Headgear]]: Byte</td><td>R</td></tr>
+
| property [[TPlayer.Primary|Primary]]: [[TPrimaryPlayerWeapon]]  
  <tr><td>property [[TPlayer.Chain|Chain]]: Byte</td><td>R</td></tr>
+
| align="center" | R  
  <tr><td>property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte</td><td>RW</td></tr>
+
| align="center" | no
  <tr><td>property [[TPlayer.ChatKill|ChatKill]]: string</td><td>RW</td></tr>
+
|-
  <tr><td>property [[TPlayer.ChatDead|ChatDead]]: string</td><td>RW</td></tr>
+
| property [[TPlayer.Secondary|Secondary]]: [[TSecondaryPlayerWeapon]]  
  <tr><td>property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string</td><td>RW</td></tr>
+
| align="center" | R  
  <tr><td>property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string</td><td>RW</td></tr>
+
| align="center" | no
  <tr><td>property [[TPlayer.ChatWinning|ChatWinning]]: string</td><td>RW</td></tr>
+
|-
  <tr><td>property [[TPlayer.Dummy|Dummy]]: Boolean</td><td>R</td></tr>
+
| property [[TPlayer.ShirtColor|ShirtColor]]: Longword  
</table>
+
| align="center" | R  
</code>
+
| align="center" | no
 +
|-
 +
| property [[TPlayer.PantsColor|PantsColor]]: Longword  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.SkinColor|SkinColor]]: Longword  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.HairColor|HairColor]]: Longword  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Friend|Friend]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Accuracy|Accuracy]]: Byte  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ShootDead|ShootDead]]: Boolean  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Camping|Camping]]: Boolear
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.OnStartUse|OnStartUse]]: Byte  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.HairStyle|HairStyle]]: Byte  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Headgear|Headgear]]: Byte  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Chain|Chain]]: Byte  
 +
| align="center" | R  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatKill|ChatKill]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatDead|ChatDead]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatWinning|ChatWinning]]: string  
 +
| align="center" | RW  
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Dummy|Dummy]]: Boolean  
 +
| align="center" | R  
 +
| align="center" | no
 +
|}
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 15:16, 29 July 2013

Inheritance

Description

Represents a player.

user constructable: NO
user destructable: NO

Members

Member declaration Access mode Inherited
property Team: Byte R no
property Name: string R no
property Alive: boolean R no
property Health: integer R no
property Primary: TPrimaryPlayerWeapon R no
property Secondary: TSecondaryPlayerWeapon R no
property ShirtColor: Longword R no
property PantsColor: Longword R no
property SkinColor: Longword R no
property HairColor: Longword R no
property FavouriteWeapon: string RW no
property ChosenSecondaryWeapon: Byte R no
property Friend: string RW no
property Accuracy: Byte RW no
property ShootDead: Boolean RW no
property GrenadeFrequency: Byte RW no
property Camping: Boolear RW no
property OnStartUse: Byte RW no
property HairStyle: Byte R no
property Headgear: Byte R no
property Chain: Byte R no
property ChatFrequency: Byte RW no
property ChatKill: string RW no
property ChatDead: string RW no
property ChatLowHealth: string RW no
property ChatSeeEnemy: string RW no
property ChatWinning: string RW no
property Dummy: Boolean R no