Difference between revisions of "TPlayer"

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m (Members)
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   <table>
 
   <table>
 
   <tr><th>Member declaration</th><th>Acess mode</th></tr>
 
   <tr><th>Member declaration</th><th>Acess mode</th></tr>
   <tr><td>property [[TPlayers.Team|Team]]: Byte</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Team|Team]]: Byte</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Name|Name]]: string</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Name|Name]]: string</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Alive|Alive]]: boolean</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Alive|Alive]]: boolean</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Health|Health]]: integer</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Health|Health]]: integer</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Primary|Primary]]: [[TPrimaryPlayerWeapon]]</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Primary|Primary]]: [[TPrimaryPlayerWeapon]]</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Secondary|Secondary]]: [[TSecondaryPlayerWeapon]]</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Secondary|Secondary]]: [[TSecondaryPlayerWeapon]]</td><td>R</td></tr>
   <tr><td>property [[TPlayers.ShirtColor|ShirtColor]]: Longword</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.ShirtColor|ShirtColor]]: Longword</td><td>R</td></tr>
   <tr><td>property [[TPlayers.PantsColor|PantsColor]]: Longword</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.PantsColor|PantsColor]]: Longword</td><td>R</td></tr>
   <tr><td>property [[TPlayers.SkinColor|SkinColor]]: Longword</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.SkinColor|SkinColor]]: Longword</td><td>R</td></tr>
   <tr><td>property [[TPlayers.HairColor|HairColor]]: Longword</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.HairColor|HairColor]]: Longword</td><td>R</td></tr>
   <tr><td>property [[TPlayers.FavouriteWeapon|FavouriteWeapon]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Friend|Friend]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.Friend|Friend]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.Accuracy|Accuracy]]: Byte</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.Accuracy|Accuracy]]: Byte</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ShootDead|ShootDead]]: Boolean</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ShootDead|ShootDead]]: Boolean</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.GrenadeFrequency|GrenadeFrequency]]: Byte</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.Camping|Camping]]: Boolean</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.Camping|Camping]]: Boolean</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.OnStartUse|OnStartUse]]: Byte</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.OnStartUse|OnStartUse]]: Byte</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.HairStyle|HairStyle]]: Byte</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.HairStyle|HairStyle]]: Byte</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Headgear|Headgear]]: Byte</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Headgear|Headgear]]: Byte</td><td>R</td></tr>
   <tr><td>property [[TPlayers.Chain|Chain]]: Byte</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Chain|Chain]]: Byte</td><td>R</td></tr>
   <tr><td>property [[TPlayers.ChatFrequency|ChatFrequency]]: Byte</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ChatKill|ChatKill]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ChatKill|ChatKill]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ChatDead|ChatDead]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ChatDead|ChatDead]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ChatLowHealth|ChatLowHealth]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ChatSeeEnemy|ChatSeeEnemy]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.ChatWinning|ChatWinning]]: string</td><td>RW</td></tr>
+
   <tr><td>property [[TPlayer.ChatWinning|ChatWinning]]: string</td><td>RW</td></tr>
   <tr><td>property [[TPlayers.Dummy|Dummy]]: Boolean</td><td>R</td></tr>
+
   <tr><td>property [[TPlayer.Dummy|Dummy]]: Boolean</td><td>R</td></tr>
 
  </table>
 
  </table>
 
</code>
 
</code>
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 13:03, 29 July 2013

Inheritance

Description

Represents a player.

user constructable: NO
user destructable: NO

Members

Member declarationAcess mode
property Team: ByteR
property Name: stringR
property Alive: booleanR
property Health: integerR
property Primary: TPrimaryPlayerWeaponR
property Secondary: TSecondaryPlayerWeaponR
property ShirtColor: LongwordR
property PantsColor: LongwordR
property SkinColor: LongwordR
property HairColor: LongwordR
property FavouriteWeapon: stringRW
property ChosenSecondaryWeapon: ByteR
property Friend: stringRW
property Accuracy: ByteRW
property ShootDead: BooleanRW
property GrenadeFrequency: ByteRW
property Camping: BooleanRW
property OnStartUse: ByteRW
property HairStyle: ByteR
property Headgear: ByteR
property Chain: ByteR
property ChatFrequency: ByteRW
property ChatKill: stringRW
property ChatDead: stringRW
property ChatLowHealth: stringRW
property ChatSeeEnemy: stringRW
property ChatWinning: stringRW
property Dummy: BooleanR