TOnDamageEvent

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Description

Type used by TActivePlayer.OnDamage as an event handler type.

Declaration

function (Shooter, Victim: TActivePlayer; Damage: Single; Bullet: TActiveMapBullet): Single
 Shooter: player dealing damage
 Victim: player recieving damage
 Damage: amount of damage that is supposed to be dealt
 Bullet: TActiveMapBullet object that dealt the damage
 Result: amount of damage being actually dealt
Needs testing (What if not a bullet killed a player?)