Difference between revisions of "TOnDamageEvent"

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m (Declaration)
m (Declaration)
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==Declaration==
 
==Declaration==
{expand|links to bullet class when it's done}
+
{{expand|links to bullet class when it's done}}
  
 
  function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; BulletID: Byte): Integer
 
  function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; BulletID: Byte): Integer

Revision as of 14:29, 9 August 2013

Description

Type used by TActivePlayer.OnDamage as an event handler type.

Declaration

Expand with: links to bullet class when it's done
function (Shooter, Victim: TActivePlayer; Damage: Integer; BulletID: Byte): Integer
 Shooter: player dealing damage
 Victim: player recieving damage
 Damage: amount of damage (negative values heal the target)
 BulletID: ID of a bullet that hit Victim