Difference between revisions of "TNewPlayer"

From Soldat Community Wiki
Jump to: navigation, search
m (Description)
m (Members: Centered text in table to be consistent with other pages)
Line 15: Line 15:
 
! Member declaration !! Access mode !! Inherited
 
! Member declaration !! Access mode !! Inherited
 
|-
 
|-
| constructor [[TNewPlayer.Create|Create]] || || no
+
| constructor [[TNewPlayer.Create|Create]] || align="center" | || align="center" | no
 
|-
 
|-
| procedure [[TNewPlayer.Free|Free]] || || no
+
| procedure [[TNewPlayer.Free|Free]] || align="center" | || align="center" | no
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
 
|-
 
|-
| property [[TNewPlayer.Name|Name]]: string || RW || yes (modif.)
+
| property [[TNewPlayer.Name|Name]]: string || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Health|Health]]: string || RW || yes (modif.)
+
| property [[TNewPlayer.Health|Health]]: string || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Primary|Primary]]: [[TPlayerWeapon]] || RW || yes (modif.)
+
| property [[TNewPlayer.Primary|Primary]]: [[TPlayerWeapon]] || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Secondary|Secondary]]: [[TPlayerWeapon]] || RW || yes (modif.)
+
| property [[TNewPlayer.Secondary|Secondary]]: [[TPlayerWeapon]] || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.ShirtColor|ShirtColor]]: Longword || RW || yes (modif.)
+
| property [[TNewPlayer.ShirtColor|ShirtColor]]: Longword || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.PantsColor|PantsColor]]: Longword  || RW || yes (modif.)
+
| property [[TNewPlayer.PantsColor|PantsColor]]: Longword  || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.SkinColor|SkinColor]]: Longword || RW || yes (modif.)
+
| property [[TNewPlayer.SkinColor|SkinColor]]: Longword || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.HairColor|HairColor]]: Longword || RW || yes (modif.)
+
| property [[TNewPlayer.HairColor|HairColor]]: Longword || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string || RW || yes
+
| property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte || R || yes
+
| property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte || align="center" | R || align="center" | yes
 
|-
 
|-
| property [[TPlayer.Friend|Friend]]: string || RW || yes
+
| property [[TPlayer.Friend|Friend]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.Accuracy|Accuracy]]: Byte || RW || yes
+
| property [[TPlayer.Accuracy|Accuracy]]: Byte || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ShootDead|ShootDead]]: Boolean || RW || yes
+
| property [[TPlayer.ShootDead|ShootDead]]: Boolean || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte || RW || yes
+
| property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.Camping|Camping]]: Boolean || RW || yes
+
| property [[TPlayer.Camping|Camping]]: Boolean || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.OnStartUse|OnStartUse]]: Byte || RW || yes
+
| property [[TPlayer.OnStartUse|OnStartUse]]: Byte || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TNewPlayer.HairStyle|HairStyle]]: Byte || RW || yes (modif.)
+
| property [[TNewPlayer.HairStyle|HairStyle]]: Byte || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Headgear|Headgear]]: Byte || RW || yes (modif.)
+
| property [[TNewPlayer.Headgear|Headgear]]: Byte || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Chain|Chain]]: Byte || RW || yes (modif.)
+
| property [[TNewPlayer.Chain|Chain]]: Byte || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte || RW || yes
+
| property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ChatKill|ChatKill]]: string || RW || yes
+
| property [[TPlayer.ChatKill|ChatKill]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ChatDead|ChatDead]]: string || RW || yes
+
| property [[TPlayer.ChatDead|ChatDead]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string || RW || yes
+
| property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string || RW || yes
+
| property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TPlayer.ChatWinning|ChatWinning]]: string || RW || yes
+
| property [[TPlayer.ChatWinning|ChatWinning]]: string || align="center" | RW || align="center" | yes
 
|-
 
|-
| property [[TNewPlayer.Dummy|Dummy]]: Boolean || RW || yes (modif.)
+
| property [[TNewPlayer.Dummy|Dummy]]: Boolean || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Team|Team]]: Byte || RW || yes (modif.)
+
| property [[TNewPlayer.Team|Team]]: Byte || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TPlayer.Alive|Alive]]: Boolean || RW || yes
+
| property [[TPlayer.Alive|Alive]]: Boolean || align="center" | RW || align="center" | yes
 
|}
 
|}
  
 
[[Category:Classes]][[Category:TPlayer]]
 
[[Category:Classes]][[Category:TPlayer]]

Revision as of 15:22, 29 July 2013

Inheritance

Description

Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!

user constructable: YES
user destructable:  YES

Members

Member declaration Access mode Inherited
constructor Create no
procedure Free no
property Name: string RW yes (modif.)
property Health: string RW yes (modif.)
property Primary: TPlayerWeapon RW yes (modif.)
property Secondary: TPlayerWeapon RW yes (modif.)
property ShirtColor: Longword RW yes (modif.)
property PantsColor: Longword RW yes (modif.)
property SkinColor: Longword RW yes (modif.)
property HairColor: Longword RW yes (modif.)
property FavouriteWeapon: string RW yes
property ChosenSecondaryWeapon: Byte R yes
property Friend: string RW yes
property Accuracy: Byte RW yes
property ShootDead: Boolean RW yes
property GrenadeFrequency: Byte RW yes
property Camping: Boolean RW yes
property OnStartUse: Byte RW yes
property HairStyle: Byte RW yes (modif.)
property Headgear: Byte RW yes (modif.)
property Chain: Byte RW yes (modif.)
property ChatFrequency: Byte RW yes
property ChatKill: string RW yes
property ChatDead: string RW yes
property ChatLowHealth: string RW yes
property ChatSeeEnemy: string RW yes
property ChatWinning: string RW yes
property Dummy: Boolean RW yes (modif.)
property Team: Byte RW yes (modif.)
property Alive: Boolean RW yes