TGame.LoadWeap

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Revision as of 13:40, 23 July 2013 by Mighty (talk | contribs) (Created page with " '''''function LoadWeap(WeaponMod: string): Boolean''''' WeaponMod: path to the weapon mod file Result: if ot worked or not ==Description== Changes the weapon mod<br> ==...")
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function LoadWeap(WeaponMod: string): Boolean
 WeaponMod: path to the weapon mod file
 Result: if ot worked or not

Description

Changes the weapon mod

Example

Game.LoadWep('sctfl.txt');