Difference between revisions of "TActivePlayer.OnVoteMap"

From Soldat Community Wiki
Jump to: navigation, search
m
m
Line 5: Line 5:
  
 
==Description==
 
==Description==
Event property called when a player hits F11 or F12 during a map vote.
+
Event property called when a player hits F12 during a map vote. F11 (No) votes are ignored.
 
<br>  
 
<br>  
  
 
==Example==
 
==Example==
Example makes players say "Voted!" when they hit F11/F12.
+
Example makes players say "Voted!" when they hit F12.
 
<syntaxhighlight lang="pascal">
 
<syntaxhighlight lang="pascal">
 
procedure OnVoteMessage(Player: TActivePlayer; Map: string);
 
procedure OnVoteMessage(Player: TActivePlayer; Map: string);
 
begin
 
begin
   Player.Say('Voted!');
+
   Player.Say('Voted Yes!');
 
end;
 
end;
  

Revision as of 00:18, 26 September 2013

property OnVoteMap
 Access mode: RW
 Event handler type: TOnVoteMapEvent
 Event handler declaration: procedure (Player: TActivePlayer; Map: string)

Description

Event property called when a player hits F12 during a map vote. F11 (No) votes are ignored.

Example

Example makes players say "Voted!" when they hit F12.

procedure OnVoteMessage(Player: TActivePlayer; Map: string);
begin
  Player.Say('Voted Yes!');
end;

var 
  i: Byte;
begin
  for i:=1 to 32 do
    Players[i].OnVoteMap := @OnVoteMessage;
end.