Difference between revisions of "TActivePlayer.OnKill"

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   Access mode: RW
 
   Access mode: RW
 
   Event handler type: [[TOnKillEvent]]
 
   Event handler type: [[TOnKillEvent]]
   Event handler declaration: procedure (Killer, Victim: TActivePlayer; WeaponType: Byte);
+
   Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; BulletId: Byte);
  
 
==Description==
 
==Description==
 +
{{test|Is the Alive property still true?}}
 
Event property called when a player is being killed.<br>
 
Event property called when a player is being killed.<br>
'''Currently WeaponType is bugged and it's value is not predictable'''
 
 
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Latest revision as of 12:32, 9 September 2016

property OnKill
 Access mode: RW
 Event handler type: TOnKillEvent
 Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletId: Byte);

Description

Needs testing (Is the Alive property still true?)

Event property called when a player is being killed.

Example

Expand with: example