Difference between revisions of "TActivePlayer.ForceWeapon"

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m (Examples)
(NewSecondary is now defined correctly.)
 
Line 21: Line 21:
 
     NewPrimary.WType := 5; //Spas
 
     NewPrimary.WType := 5; //Spas
 
     NewPrimary.Ammo := 7 // Full one
 
     NewPrimary.Ammo := 7 // Full one
     NewSecondary := 255; // Hands
+
     NewSecondary.WType := 255; // Hands
 +
    NewSecondary.Ammo := 0 // To reload - for hands it doesn't matter.
 
     Player[1].ForceWeapon(TWeapon(NewPrimary), TWeapon(NewSecondary));
 
     Player[1].ForceWeapon(TWeapon(NewPrimary), TWeapon(NewSecondary));
 
   finally
 
   finally

Latest revision as of 06:58, 9 June 2015

procedure ForceWeapon(Primary, Secondary: TWeapon)
 Primary: primary weapon
 Secondary: secondary weapon

Description

Forces two weapons to a player.

Examples

begin
  // Forces 2nd Player's weapons on 1st
  Players[1].ForceWeapon(Players[2].Primary, Players[2].Secondary)
end;
var
  NewPrimary, NewSecondary: TNewWeapon;
begin
  NewPrimary := TNewWeapon.Create();
  NewSecondary := TNewWeapon.Create();
  try
    NewPrimary.WType := 5; //Spas
    NewPrimary.Ammo := 7 // Full one
    NewSecondary.WType := 255; // Hands
    NewSecondary.Ammo := 0 // To reload - for hands it doesn't matter.
    Player[1].ForceWeapon(TWeapon(NewPrimary), TWeapon(NewSecondary));
  finally
    NewPrimary.Free();
    NewSecondary.Free();
  end;
end;