Difference between revisions of "ScriptCore3.weap2obj"

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(Examples)
Line 12: Line 12:
 
     WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
 
     WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
 
     WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
 
     WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
archery is a joke
 
 
end.
 
end.
 
</source>
 
</source>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Revision as of 18:46, 1 May 2018

function weap2obj(Style: Byte): Byte
 Style: Position(Style) of the weapon in the Weapons List
 Result: Position(Style) of the weapon in the TMapObject.Style

Description

Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of the Style property of a Map Object - lying weapon (TWeapon.WType).

Examples

begin
    WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
    WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
    WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
end.