ScriptCore3.weap2obj
function weap2obj(Style: Byte): Byte Style: Position(Style) of the weapon in the TWeapon.WType Result: Position(Style) of the weapon in the TMapObject.Style
Description
Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType) to the corresponding position of the Style property of a Map Object - lying weapon (TMapObject.Style).
Examples
begin
WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
end.