Difference between revisions of "ScriptCore3.Random"

From Soldat Community Wiki
Jump to: navigation, search
(new page)
 
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
  '''function Random(Min, Max: Integer): Integer'''
 
  '''function Random(Min, Max: Integer): Integer'''
   Min: minimum value that can be generated
+
   Min: minimum value inclusive that can be generated
   Max: maximum value that can be generated
+
   Max: maximum value exclusive that can be generated
 
   Result: generated number
 
   Result: generated number
  
 
==Description==
 
==Description==
This function will generate a pseudo-random number between ''Min'' and ''Max''
+
This function will generate a pseudo-random number between ''Min'' and ''Max - 1''
  
 
==Example==
 
==Example==
Line 11: Line 11:
 
<syntaxhighlight lang="pascal">
 
<syntaxhighlight lang="pascal">
 
var
 
var
i: integer;
+
  i: integer;
id: byte;
+
  id: byte;
  
 
function OnCommand(P: TActivePlayer; Command: string): Boolean;
 
function OnCommand(P: TActivePlayer; Command: string): Boolean;
 
begin
 
begin
Result := FALSE;
+
  Result := FALSE;
if Command = '/killrandom' then
+
  if Command = '/killrandom' then
begin
+
    if not P.Alive then
repeat
+
      P.WriteConsole('You can use this only when alive',$FF0000)
id := Random(1,32);
+
    else
until Players[id].Active;
+
    begin
Players[id].Damage(P.ID,1000);
+
      repeat
Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
+
        id := Random(1,32+1);
end;
+
      until Players[id].Active;
 +
      Players[id].Damage(P.ID,1000);
 +
      Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
 +
    end;
 
end;
 
end;
  
 
begin
 
begin
for i:=1 to 32 do
+
  for i:=1 to 32 do
Players[i].OnCommand := @OnCommand;
+
    Players[i].OnCommand := @OnCommand;
 
end.
 
end.
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Latest revision as of 19:32, 14 April 2020

function Random(Min, Max: Integer): Integer
 Min: minimum value inclusive that can be generated
 Max: maximum value exclusive that can be generated
 Result: generated number

Description

This function will generate a pseudo-random number between Min and Max - 1

Example

Below script kills random player in game and grants user a kill (if killed an enemy).

var
  i: integer;
  id: byte;

function OnCommand(P: TActivePlayer; Command: string): Boolean;
begin
  Result := FALSE;
  if Command = '/killrandom' then
    if not P.Alive then
      P.WriteConsole('You can use this only when alive',$FF0000)
    else
    begin
      repeat
        id := Random(1,32+1);
      until Players[id].Active;
      Players[id].Damage(P.ID,1000);
      Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
    end;
end;

begin
  for i:=1 to 32 do
    Players[i].OnCommand := @OnCommand;
end.