DrawTextEx

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Revision as of 11:34, 13 March 2013 by Tehbugerz0r (talk | contribs) (Created page with " ''DrawTextEx(Id, Num: Byte; Text: String; Delay: Integer; Colour: Longint; Scale: Single; X, Y: Integer)'' '''Parameter Info:''' ID (Byte): Player ID to write text to. Se...")
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DrawTextEx(Id, Num: Byte; Text: String; Delay: Integer; Colour: Longint; Scale: Single; X, Y: Integer)
Parameter Info:
 ID (Byte): Player ID to write text to. Set to 0 to write to all players!
 Num (Byte): DrawText layer to use. 1 is used by default DrawText messages (eg. "You killed X", "X flag returned").
 Text (String): Text to be written to the screen.
 Delay (Integer): Time in milliseconds for the text to remain on screen.
 Colour (Longint): Colour the text should be when drawn to the console.
 Scale (Single): Scale to use for drawing.
 X (Integer): X position for the text. 1 -> 640
 Y (Integer): Y position for the text. 1 -> 480
Description:
 This function will draw text anywhere on the players screen (Like the You killed Major text).
Set ID to 0 to write the text to ALL Players in the server! Difference from DrawText is the Num variable.