From the Scripting Manual
procedure DrawTextEx(ID, Num: byte; Text: string; Delay: integer; Colour: longint; Scale: single; X, Y: integer);
Parameter Info:
ID (Byte): Player ID to write text to. Set to 0 to write to all players!
Num (Byte): DrawText layer to use. 1 is used by default DrawText messages (eg. "You killed X", "X flag returned").
Text (String): Text to be written to the screen.
Delay (Integer): Time in milliseconds for the text to remain on screen.
Colour (Longint): Colour the text should be when drawn to the console.
Scale (Single): Scale to use for drawing.
X (Integer): X position for the text. 1 -> 640
Y (Integer): Y position for the text. 1 -> 480
Description:
This function will draw text anywhere on the players screen (Like the You killed Major text).
Set ID to 0 to write the text to ALL Players in the server!
Difference from DrawText is the Num variable.
See also
DrawText