DrawTextEx

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From the Scripting Manual

procedure DrawTextEx(ID, Num: byte; Text: string; Delay: integer; Colour: longint; Scale: single; X, Y: integer);

Parameter Info:
 ID (Byte): Player ID to write text to. Set to 0 to write to all players!
 Num (Byte): DrawText layer to use. 1 is used by default DrawText messages (eg. "You killed X", "X flag returned").
 Text (String): Text to be written to the screen.
 Delay (Integer): Time in milliseconds for the text to remain on screen.
 Colour (Longint): Colour the text should be when drawn to the console.
 Scale (Single): Scale to use for drawing.
 X (Integer): X position for the text. 1 -> 640
 Y (Integer): Y position for the text. 1 -> 480

Description:
 This function will draw text anywhere on the players screen (Like the You killed Major text).
 Set ID to 0 to write the text to ALL Players in the server!
 Difference from DrawText is the Num variable.

See also

DrawText