TActivePlayer.OnKill

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Revision as of 13:26, 9 August 2013 by Mighty (talk | contribs)
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property OnKill
 Access mode: RW
 Event handler type: TOnKillEvent
 Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletID: Byte);

Description

Event property called when a player is being killed.
Currently WeaponType is bugged and it's value is not predictable

Example

Expand with: example