TGame
Inheritance
Description
Represents a game state.
user constructable: NO
user destructable: NO
Members
Member declaration | Access mode |
---|---|
procedure Shutdown | |
procedure StartVoteKick(ID: Byte; Reason: string) | |
procedure StartVoteMap(Name: string) | |
procedure Restart | |
function LoadWeap(WeaponMod: string): Boolean | |