ForceWeaponEx
Revision as of 09:53, 10 September 2012 by Tehbugerz0r (talk | contribs) (Created page with "===Scripting Manual=== ''procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: byte);'' '''Parameter Info:''' ID (Byte): Player ID to change weapon. 0 for all. ...")
Scripting Manual
procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: byte); Parameter Info: ID (Byte): Player ID to change weapon. 0 for all. Primary (Byte): Weapon Number to set primary weapon to. Secondary (Byte): Weapon Number to set secondary weapon to. Ammo (Byte): Primary Ammo to give the player. 0 for default. SecAmmo (Byte): Secondary Ammo to give the player. 0 for default. Description: This function will force the specified player(ID) to change their Primary and Secondary weapons and/or ammo.
Examples
begin
ForceWeaponEx( 0, 3, 0, 0, 1 );
// Forces all players to use AK as primary and a USSOCOM with 1 ammo as secondary.
end;