procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: Byte);
ID (Byte): Player ID to change weapon.
Primary (Byte): Weapon Number to set primary weapon to.
Secondary (Byte): Weapon Number to set secondary weapon to.
Ammo (Byte): Primary Ammo to give the player. 0 for default.
SecAmmo (Byte): Secondary Ammo to give the player. 0 for default.
This function will force the specified player(ID) to change their Primary and Secondary weapons and/or ammo.
ForceWeaponEx(ID, 3, 0, 0, 1);
// Forces ID to use AK as primary and a USSOCOM with 1 ammo as secondary.