TMap.Spawns

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Revision as of 11:45, 22 August 2013 by Mighty (talk | contribs) (+ Example from AddSpawnPoint)
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property Spawns[ID: Byte]: TActiveSpawnPoint
 Access mode: R

Description

Array of TActiveSpawnPoint, holding all spawn points on the map.
Note: it's an array[1..255], NOT [0..255]. Calling Spawns[0] will cause an error

Example

The below example will check whether the player spawned somewhere far off of his team's spawnpoints. If he is too far away, he gets killed to spawn in the right place.

procedure onPlayerRespawn(ID:Byte);
var 
 i:Byte;
 Player_X,
 Player_Y:Single;
begin
 if Players[ID].Human then begin
  Player_X := Players[ID].X;
  Player_Y := Players[ID].Y;
  for i := 1 to 255 do
   if (Map.SpawnPoints[i].Style = Players[ID].Team) and
      (Distance(Map.SpawnPoints[i].X,Map.SpawnPoints[i].Y,Player_X,Player_Y) < 50) 
   then Exit;
 end;
 Players[ID].Damage(ID,200);
 Players[ID].writeConsole('You spawned too far away from your team''s spawnpoint.');
end;