Destructor
Description
Destructors are used to free memory previously allocated with Constructor.
Usage
There are some user constructable classes in Script Core 3, for example TNewPlayer and TNewMapObject.
Below example shows the usage of TNewMapObject.Free, which is this classes destructor.
procedure SpawnMedkit(posx,posy: single);
var temp: TNewMapObject;
begin
temp := TNewMapObject.Create; // constructor
temp.X := posx;
temp.Y := posy;
temp.Style := 16;
Map.AddObject(temp); // we could also save object's ID (newly spawned medkit)\
temp.Free; // IMPORTANT! destructor
end;
procedure MyOnSpeak(p: TActivePlayer; Text: string);
begin
if lowercase(Text) = 'Medic!' then
SpawnMedkit(p.X,p.Y);
end;