TGame.LoadWeap
function LoadWeap(WeaponMod: string): Boolean WeaponMod: path to the weapon mod file Result: if ot worked or not
Description
Changes the weapon mod
Example
Game.LoadWep('sctfl.txt');
function LoadWeap(WeaponMod: string): Boolean WeaponMod: path to the weapon mod file Result: if ot worked or not
Changes the weapon mod
Game.LoadWep('sctfl.txt');