TGame

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Revision as of 15:36, 29 July 2013 by Menturi (talk | contribs) (Members: Removed duplicate word `property`)
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Inheritance

Description

Represents a game state and configuration.

This class is assigned to global variable "Game"
user constructable: NO
user destructable: NO

Members

Member declaration Access mode
procedure Shutdown
procedure StartVoteKick(ID: Byte; Reason: string)
procedure StartVoteMap(Name: string)
procedure Restart
function LoadWeap(WeaponMod: string): Boolean
function LoadCon(ConfigFile: string): Boolean
function LoadList(MapsList: string): Boolean
procedure LobbyRegister
property GameStyle: Byte RW
property GameStyle: Byte RW
property MaxPlayers: Byte RW
property NextMap: string R
property NumBots: Byte R
property NumPlayers: Byte R
property Spectators: Byte R
property ScoreLimit: Byte RW
property ServerIP: string R
property ServerName: string R
property ServerPort: Word R
property ServerVersion: string R
property ServerInfo: string R
property Gravity: Single RW
property Paused: Boolean RW
property RespawnTime: LongInt RW
property MinRespawnTime: LongInt RW
property MaxRespawnTime: LongInt RW
property MaxGrenades: Byte RW
property Bonus: Byte RW
property TimeLimit: LongInt RW
property TimeLeft: LongInt R
property FriendlyFire: Boolean RW
property Password: string RW
property VotePercent: Single RW
property Realistic: Boolean RW
property Survival: Boolean RW
property Advance: Boolean RW
property Balance: Boolean RW
property TickThreshold: LongInt RW
property Teams[ID: Byte]: TTeam R
property OnClockTick: TOnClockTickEvent RW
property OnJoin: TOnJoinGameEvent RW
property OnLeave: TOnLeaveGameEvent RW
property OnRequest: TOnRequestEvent RW