TMap.OnAfterMapChange

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Revision as of 20:58, 25 August 2013 by Mighty (talk | contribs) (new page)
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property OnAfterMapChange
 Access mode: RW
 Event handler type: TOnAfterMapChangeEvent
 Event handler declaration: procedure (Next: string);

Description

Event property called after the map is loaded, which means all Objects and Spawns are already there for the Next map.

Needs testing (in-depth)

Example

 procedure OnAfter(Next: string);
 begin
   WriteLn('Map loaded: '+Next);
 end;

 // ...

 begin
   // assign OnJoin handler
   Map.OnAfterMapChange := @OnAfter;

   // ...

   // unassign
   Map.OnAfterMapChange := nil;
 end;