ScriptCore3.obj2weap
function obj2weap(Style: Byte): Byte Style: Position(Style) of the weapon in the TMapObject.Style Result: Position(Style) of the weapon in the TWeapon.WType
Description
Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).
Examples
begin
WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1
WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13
WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun)
end.