ScriptCore3.obj2weap

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function obj2weap(Style: Byte): Byte
 Style: Position(Style) of the weapon in the TMapObject.Style
 Result: Position(Style) of the weapon in the TWeapon.WType

Description

Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).

Examples

begin
    WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1
    WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13
    WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun)
end.