TOnDamageEvent
Description
Type used by TActivePlayer.OnDamage as an event handler type.
Declaration
function (Shooter, Victim: TActivePlayer; Damage: Single; Bullet: TActiveMapBullet): Single Shooter: player dealing damage Victim: player recieving damage Damage: amount of damage that is supposed to be dealt Bullet: TActiveMapBullet object that dealt the damage Result: amount of damage being actually dealt
Needs testing (What if not a bullet killed a player?) |