TNewPlayer
Inheritance
Description
Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!
user constructable: YES user destructable: YES
Members
Member declaration | Access mode | Inherited |
---|---|---|
constructor Create | no | |
procedure Free | no | |
property Name: string | RW | yes (modif.) |
property Health: Single | RW | yes (modif.) |
property Vest: Single | R | yes |
property Primary: TPlayerWeapon | RW | yes (modif.) |
property Secondary: TPlayerWeapon | RW | yes (modif.) |
property ShirtColor: Longword | RW | yes (modif.) |
property PantsColor: Longword | RW | yes (modif.) |
property SkinColor: Longword | RW | yes (modif.) |
property HairColor: Longword | RW | yes (modif.) |
property FavouriteWeapon: string | RW | yes |
property ChosenSecondaryWeapon: Byte | R | yes |
property Friend: string | RW | yes |
property Accuracy: Byte | RW | yes |
property ShootDead: Boolean | RW | yes |
property GrenadeFrequency: Byte | RW | yes |
property Camping: Boolean | RW | yes |
property OnStartUse: Byte | RW | yes |
property HairStyle: Byte | RW | yes (modif.) |
property Headgear: Byte | RW | yes (modif.) |
property Chain: Byte | RW | yes (modif.) |
property ChatFrequency: Byte | RW | yes |
property ChatKill: string | RW | yes |
property ChatDead: string | RW | yes |
property ChatLowHealth: string | RW | yes |
property ChatSeeEnemy: string | RW | yes |
property ChatWinning: string | RW | yes |
property Dummy: Boolean | RW | yes (modif.) |
property Team: Byte | RW | yes (modif.) |
property Alive: Boolean | RW | yes |