Difference between revisions of "TGame.OnRequest"
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==Description== | ==Description== | ||
− | Event property called when a player | + | Event property called when a player connects with a server in order to join. |
<br> | <br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! State Value !! Description | ||
+ | |- | ||
+ | | 1 || OK | ||
+ | |- | ||
+ | | 2 || Wrong Soldat version | ||
+ | |- | ||
+ | | 3 || Wrong password | ||
+ | |- | ||
+ | | 4 || Banned | ||
+ | |- | ||
+ | | 5 || Server full | ||
+ | |- | ||
+ | | 6 || Duplicate IP | ||
+ | |- | ||
+ | |} | ||
==Example== | ==Example== | ||
+ | Example allows players to join even if they enter wrong password | ||
<syntaxhighlight lang="pascal"> | <syntaxhighlight lang="pascal"> | ||
− | + | function MyOnRequestHandler(Ip: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer; | |
begin | begin | ||
− | + | if (State = 3) then | |
+ | State := 1; | ||
+ | Result := State; | ||
end; | end; | ||
Line 19: | Line 40: | ||
begin | begin | ||
− | // assign | + | // assign OnRequest handler |
− | Game. | + | Game.OnRequest := @MyOnRequestHandler; |
// ... | // ... | ||
// unassign | // unassign | ||
− | Game. | + | Game.OnRequest := nil; |
end; | end; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TGame]] | [[Category:TGame]] |
Revision as of 12:47, 26 July 2013
property OnRequest Access mode: RW Event handler type: TOnRequestEvent Event handler declaration: function (Ip: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer;
Description
Event property called when a player connects with a server in order to join.
State Value | Description |
---|---|
1 | OK |
2 | Wrong Soldat version |
3 | Wrong password |
4 | Banned |
5 | Server full |
6 | Duplicate IP |
Example
Example allows players to join even if they enter wrong password
function MyOnRequestHandler(Ip: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer;
begin
if (State = 3) then
State := 1;
Result := State;
end;
// ...
begin
// assign OnRequest handler
Game.OnRequest := @MyOnRequestHandler;
// ...
// unassign
Game.OnRequest := nil;
end;