Difference between revisions of "TActivePlayer.Damage"
(Created page with " '''''procedure Damage(Shooter: Byte; Damage: Integer)''''' Shooter: player dealing the damage Damage: amount of damage dealt ==Description== Injures a player. == Example...") |
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Damage: amount of damage dealt | Damage: amount of damage dealt | ||
==Description== | ==Description== | ||
− | Injures a player. | + | Injures a player.<br> |
+ | If damage is high enough to kill the player, he will receive the "Killed by <Shooter>" message. | ||
== Example == | == Example == |
Latest revision as of 15:59, 1 July 2013
procedure Damage(Shooter: Byte; Damage: Integer) Shooter: player dealing the damage Damage: amount of damage dealt
Description
Injures a player.
If damage is high enough to kill the player, he will receive the "Killed by <Shooter>" message.
Example
var i: byte;
begin
for i := 1 to 32 do if Players[i].Active then
Players[i].Damage(i,4000); //kills all active players, BOOYEAH
end;