Difference between revisions of "TActivePlayer"
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<tr><th>Member declaration</th><th>Access mode</th></tr> | <tr><th>Member declaration</th><th>Access mode</th></tr> | ||
<tr><td>function [[TActivePlayer.Ban|Ban]](Time: Integer; Reason: string): Boolean</td></tr> | <tr><td>function [[TActivePlayer.Ban|Ban]](Time: Integer; Reason: string): Boolean</td></tr> | ||
+ | <tr><td>function [[TActivePlayer.Kick|Kick]]: Boolean</td></tr> | ||
<tr><td>procedure [[TActivePlayer.Say|Say]](Text: string)</td></tr> | <tr><td>procedure [[TActivePlayer.Say|Say]](Text: string)</td></tr> | ||
<tr><td>procedure [[TActivePlayer.Damage|Damage]](Shooter: Byte; Damage: Integer)</td></tr> | <tr><td>procedure [[TActivePlayer.Damage|Damage]](Shooter: Byte; Damage: Integer)</td></tr> | ||
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<tr><td>procedure [[TActivePlayer.Forward|Forward]](TargetIP: string; TargetPort: Word; Message: string)</td></tr> | <tr><td>procedure [[TActivePlayer.Forward|Forward]](TargetIP: string; TargetPort: Word; Message: string)</td></tr> | ||
<tr><td>procedure [[TActivePlayer.GiveBonus|GiveBonus]](BType: Byte)</td></tr> | <tr><td>procedure [[TActivePlayer.GiveBonus|GiveBonus]](BType: Byte)</td></tr> | ||
− | |||
<tr><td>procedure [[TActivePlayer.Move|Move]](X, Y: Single)</td></tr> | <tr><td>procedure [[TActivePlayer.Move|Move]](X, Y: Single)</td></tr> | ||
<tr><td>procedure [[TActivePlayer.Tell|Tell]](Text: string)</td></tr> | <tr><td>procedure [[TActivePlayer.Tell|Tell]](Text: string)</td></tr> |
Revision as of 22:11, 25 June 2013
Inheritance
Description
Represents an active player. Accessible trough Players[] array property.
user constructable: NO
user destructable: NO
Members
Member declaration Access mode
function Ban(Time: Integer; Reason: string): Boolean
function Kick: Boolean
procedure Say(Text: string)
procedure Damage(Shooter: Byte; Damage: Integer)
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)
procedure ForceWeapon(Primary, Secondary: TWeapon)
procedure Forward(TargetIP: string; TargetPort: Word; Message: string)
procedure GiveBonus(BType: Byte)
procedure Move(X, Y: Single)
procedure Tell(Text: string)
procedure WriteConsole(Text: string; Color: Longint)
property ID: Byte R
property Team: Byte RW
property Alive: Boolean RW
property Kills: Integer RW
property Deaths: Integer R
property Ping: Integer R
property Active: Boolean R
property IP: string R
property Port: Word R
property VelX: Single R
property VelY: Single R
property Muted: Boolean RW
property Jets: Integer R
property Grenades: Byte R
property X: Single R
property Y: Single R
property Flagger: Boolean R
property Time: Integer R
property OnGround: Boolean R
property Human: Boolean R
property Direction: Shortint R
property Flags: Byte R
property HWID: string R
property KeyUp: Boolean R
property KeyLeft: Boolean R
property KeyRight: Boolean R
property KeyShoot: Boolean R
property KeyJetpack: Boolean R
property KeyGrenade: Boolean R
property KeyChangeWeap: Boolean R
property KeyThrow: Boolean R
property KeyReload: Boolean R
property KeyCrouch: Boolean R
property KeyProne: Boolean R
property WeaponActive[ID: Byte] W
property OnFlagGrab: TOnFlagGrab RW
property OnFlagReturn: TOnFlagReturn RW
property OnFlagScore: TOnFlagScore RW
property OnBeforeRespawn: TOnBeforeRespawn RW
property OnAfterRespawn: TOnAfterRespawn RW
property OnDamage: TOnDamage RW
property OnKill: TOnKill RW
property OnWeaponChange: TOnWeaponChange RW
property OnVoteMapStart: TOnVoteMapStart RW
property OnVoteKickStart: TOnVoteKickStart RW
property OnVoteMap: TOnVoteMap RW
property OnVoteKick: TOnVoteKick RW
property OnSpeak: TOnSpeak RW
property OnCommand: TOnCommand RW