Difference between revisions of "TTeam"
Line 30: | Line 30: | ||
| property [[TTeam.ID|ID]]: Byte | | property [[TTeam.ID|ID]]: Byte | ||
| align="center" | R | | align="center" | R | ||
+ | |- | ||
+ | | property [[TTeam.OnBeforeJoin|OnBeforeJoin]]: [[TOnBeforeJoinTeamEvent]] | ||
+ | | align="center" | RW | ||
|- | |- | ||
| property [[TTeam.OnJoin|OnJoin]]: [[TOnJoinTeamEvent]] | | property [[TTeam.OnJoin|OnJoin]]: [[TOnJoinTeamEvent]] |
Latest revision as of 22:47, 6 May 2020
Inheritance
Description
Represents a team of players
user constructable: NO user destructable: NO
Members
Member declaration | Access mode | |
---|---|---|
procedure Add(Player: TPlayer) | ||
property Score: Byte | RW | |
property Player[i: Byte]: TPlayer | R | default |
property Count: Byte | R | |
property ID: Byte | R | |
property OnBeforeJoin: TOnBeforeJoinTeamEvent | RW | |
property OnJoin: TOnJoinTeamEvent | RW | |
property OnLeave: TOnLeaveTeamEvent | RW |