Difference between revisions of "Soldat PolyWorks Manual"

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=TEXTURE MENU=
 
=TEXTURE MENU=
  
FIX TEXTURE [Ctrl+f]
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* FIX TEXTURE [Ctrl+f] - Sets the texture coordinates of all selected vertices depending on the position of each vertex.
Sets the texture coordinates of all selected vertices depending on the position of each vertex.
 
  
UNTEXTURE [Ctrl+u]
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* UNTEXTURE [Ctrl+u] - Sets the texture coordinates of all selected vertices to the same value.
Sets the texture coordinates of all selected vertices to the same value.
 
  
 
*'''TRANSFORM TEXTURE'''
 
*'''TRANSFORM TEXTURE'''
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** '''FLIP VERTICAL''' - Flips the selected vertices' texture vertically, along the horizontal axis.
 
** '''FLIP VERTICAL''' - Flips the selected vertices' texture vertically, along the horizontal axis.
  
AVERAGE VERTEX COLORS [Ctrl+g] - Averages the colors of vertices that have the same position.
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* AVERAGE VERTEX COLORS [Ctrl+g] - Averages the colors of vertices that have the same position.
  
APPLY LIGHT TO VERTICES - Applies lights to vertex colors and hides the light sources.
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* APPLY LIGHT TO VERTICES - Applies lights to vertex colors and hides the light sources.
  
FIXED TEXTURE  - Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved.
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* FIXED TEXTURE  - Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved.
  
USER DEFINED X  - For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window.
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* USER DEFINED X  - For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window.
  
USER DEFINED Y  - For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window.
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* USER DEFINED Y  - For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window.
  
  

Revision as of 17:59, 21 April 2018

Controls

  • Scroll - Click and drag with the middle mouse button or hold space + left click.
  • Zoom - [Mouse wheel down/up] or [Ctrl+Plus]/[Ctrl+Minus] or [NUM+] and [NUM-] keys for zooming in and out.
  • Zoom Reset - Press the [NUM*] key to return to 100%. Press [Ctrl+0] to center the view and return to 100% zoom.


Tools

  • Transform - Click and drag to move current selection, or if nothing is selected, click and drag near a vertex to move it. Hold [Shift] for vertical/horizontal movement. Hold [Ctrl] to scale, [Ctrl+Shift] to scale proportionately. Hold [Alt] to rotate, [Alt+Shift] to rotate in 15° increments.
  • Create - Click to create polys using the current color. [Right click] to select the type of the poly to be created and to turn quad mode on or off. Hold [Shift] to constrain the angle to 15° increments relative to the last vertex placed. Hold [alt] for vertex selection. Hold [Ctrl] to move the current selection.
  • Vertex Selection - Click and drag to select vertices, or click on a poly near the vertex to select that vertex. Hold [Shift] to select additional vertices and [Alt] to deselect vertices. Hold [Ctrl] to move the current selection.
  • Poly Selection - Click in a poly or scenery to select it. Hold [Shift] to select additional polys or scenery and alt to deselect them. Hold [Ctrl] to move the current selection.
  • Vertex Color - Click and drag to color vertices. If there are vertices selected only those will be affected. Hold alt to get a color from a vertex or scenery. Hold [Ctrl] to move the current selection.
  • Poly Color - Click in a poly or scenery to color it. If there are vertices selected all of them will be affected. Hold alt to get a color from a vertex or scenery. Hold [Ctrl] to move the current selection.
  • Texture - Click and drag to change the texture coordinates of vertices. If there are vertices selected only those will be affected. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
  • Scenery - Click to place scenery. Hold shift to constrain the angle to 15° increments or scale proportionately. Right click to show the scenery lists. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
  • WayPoints - Click to place WayPoints. Hold shift and click to connect WayPoints. Right click to select the movement type of the WayPoints to be placed. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
  • Objects - Click to place spawn points or colliders. Right click to select the type of object to be placed. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
  • Color Picker - Click to get a color from a vertex or scenery. Hold shift to get a color directly from the screen. Hold alt to get a lit vertex color. Hold [Ctrl] to move the current selection.
  • Sketch - Click and drag to sketch. Hold shift to place lines. Hold alt to erase the sketch lines. Hold [Ctrl] to move the sketch lines.
  • Lights - Click to place a light source. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
  • Depth Map - Click and drag to edit the depth map (Z-coordinates). If there are vertices selected only those will be affected. Hold alt to get a depth color from a vertex. Hold [Ctrl] to move the current selection.


FILE MENU

  • New [Ctrl+N] - Creates a new map.
  • Open [Ctrl+O] - Opens a saved map.
  • Open Compiled [Ctrl+shift+o] - Opens a compiled map.
  • Open Recent - Opens a recent file.
  • Save [Ctrl+S] - Saves the map to the saved maps directory.
  • SAVE AS [Ctrl+shift+s] - Saves the map to the saved maps directory using a new file name.
  • COMPILE TO PMS - Compiles and saves the map to the Soldat maps directory.
  • COMPILE TO PMS AS [F9] - Compiles and saves the map to the Soldat maps directory using a new file name.
  • EXPORT - Saves the selected part of the map to a prefab file.
  • IMPORT - Loads a prefab file into the map.
  • RUN SOLDAT [F8] Starts Soldat with the last compiled map.
  • EXIT [alt+F4] Exits the program.


EDIT MENU

  • UNDO [Ctrl+z] Undoes the last operation performed.
  • REDO [Ctrl+y] Redoes the last undone operation.
  • DUPLICATE [Ctrl+d] Duplicates the current selection and offsets by 32 pixels.
  • COPY [Ctrl+c]Copies the current selection.
  • PASTE [Ctrl+v]Pastes the most recently copied selection.
  • CLEAR [delete] - Deletes everything in the current selection.
  • SELECT ALL [Ctrl+a] - Selects all polys, scenery, spawn points, colliders, WayPoints, and lights.
  • INVERT SELECTION [Ctrl+i] - Selects everything currently not selected.
  • DESELECT [escape] - Deselects current selection.
  • SELECT BY Color [Ctrl+b] - Selects all vertices of the current color.
  • ARRANGE
    • BRING TO FRONT [home] - Brings selected polys and scenery in front of the rest.
    • BRING FORWARD [page up] - Brings selected polys and scenery forward.
    • SEND BACKWARD [page down] - Sends selected polys and scenery backward.
    • SEND TO BACK [end] - Sends selected polys and scenery behind the rest.
  • SPLIT AT VERTEX [Ctrl+l] - Splits polys in half from the selected vertex to the midpoint of the opposite edge.
  • JOIN VERTICES [Ctrl+J] - Brings all selected vertices to the coordinates of the first vertex selected.
  • CREATE WITH SELECTED [Ctrl+E] - Creates a new poly using the 3 vertices selected.
  • TRANSFORM
    • ROTATE 180° - Rotates all selected vertices and scenery by a half-turn.
    • ROTATE 90° CW - Rotates all selected vertices and scenery clockwise by a half-turn.
    • ROTATE 90° CCW - Rotates all selected vertices and scenery counterclockwise by a half turn.
    • FLIP HORIZONTAL - Flips all selected vertices and scenery horizontally, along the vertical axis.
    • FLIP VERTICAL - Flips all selected vertices and scenery vertically, along the horizontal axis.
  • SEVER CONNECTIONS [Backspace] - Severs connections between selected WayPoints.
  • CLEAR SKETCH - Removes all lines made by the sketch tool.
  • MAP SETTINGS [Ctrl+M] - Shows the Map Settings window.
  • PREFERENCES [Ctrl+P] - Shows the Preferences window.


TEXTURE MENU

  • FIX TEXTURE [Ctrl+f] - Sets the texture coordinates of all selected vertices depending on the position of each vertex.
  • UNTEXTURE [Ctrl+u] - Sets the texture coordinates of all selected vertices to the same value.
  • TRANSFORM TEXTURE
    • ROTATE 180° - Rotates the selected vertices' texture by a half-turn.
    • ROTATE 90° CW - Rotates the selected vertices' texture clockwise by a half-turn.
    • ROTATE 90° CCW - Rotates the selected vertices' texture counterclockwise by a half turn.
    • FLIP HORIZONTAL - Flips the selected vertices' texture horizontally, along the vertical axis.
    • FLIP VERTICAL - Flips the selected vertices' texture vertically, along the horizontal axis.
  • AVERAGE VERTEX COLORS [Ctrl+g] - Averages the colors of vertices that have the same position.
  • APPLY LIGHT TO VERTICES - Applies lights to vertex colors and hides the light sources.
  • FIXED TEXTURE - Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved.
  • USER DEFINED X - For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window.
  • USER DEFINED Y - For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window.


VIEW MENU

  • ZOOM IN [Ctrl+plus, num+] - Zooms in to twice the current zoom level.
  • ZOOM OUT [Ctrl+minus, num-] - Zooms out to half the current zoom level.
  • FIT ON SCREEN - Changes the zoom level and offset so that the entire map is visible in the PolyWorks window.
  • ACTUAL SIZE - Changes the zoom level to show the same screen area that would be visible in Soldat, depending on the width of the PolyWorks window.
  • RESET VIEW - Resets the zoom level and screen coordinates to the starting point.
  • SHOW GRID [Ctrl+'] - Turns the grid on and off.
  • SNAP TO GRID - Turns snapping to grid on and off. When snap to grid is on, vertices and scenery snap to the grid when created or moved.
  • SNAP TO VERTICES - Turns snapping to vertices on and off. When snap to vertices is on vertices snap to nearby vertices when created or moved.
  • BLEND WIREFRAME - Turns wireframe blending on and off.
  • BLEND POLYS - Turns poly blending on and off.
  • SHOW SCENERY LAYERS
    • BACK - Show sceneries in the back layer.
    • MIDDLE - Show sceneries in the middle layer.
    • FRONT - Show sceneries in the front layer..

REFRESH [F5] - Resizes the background to fit the map.


PALETTE WINDOW

  • CURRENT COLOR - Click the color box to show the Color Picker window, or input the RGB components.
  • VERTEX COLOR MODE
    • PRECISION - Only color once vertex at a time.
    • NORMAL - Click and drag to color vertices.
    • DYNAMIC - The effect is applied as the mouse moves.
  • RADIUS - Controls the radius of the vertex color tool and collider size.
  • OPACITY - Controls the opacity of the vertex color tool and scenery alpha.
  • BLEND MODE

NORMAL - The current colour is applied. MULTIPLY - Multiplies the vertex colour with the current colour. The darker the colour is, the more effect it has. Blending with white produces no change. SCREEN - The opposite of Multiply. The lighter the colour is, the more effect is has. Blending with black produces no change. DARKEN - Affects vertices that are lighter than the current colour, and darkens them. LIGHTEN - Affects vertices that are darker than the current colour, and lightens them. DIFFERENCE - Takes the difference between the vertex colour and the current colour. Blending with white inverts the base color values, blending with black produces no change.

  • PALETTE - Contains 72 colors. Right click to add a color to the palette.
  • PALETTE MENU
    • LOAD PALETTE - Loads palette colors from a file.
    • SAVE PALETTE - Saves the current palette colors in a file.
    • CLEAR - Sets all palette colors to black.


SCENERY WINDOW

  • LEVEL
    • BACK - Sceneries are placed behind everything.
    • MIDDLE - Sceneries are placed behind polys, in front of the player.
    • FRONT - Sceneries are placed in front of everything.
  • ROTATE - Rotate scenery when creating.
  • SCALE - Scale scenery when creating.
  • SCENERY MENU
    • CLEAR UNUSED - Deletes unused scenery textures and removes them from the current scenery list.
    • RELOAD SCENERY LIST - Reloads the Master List.
    • REFRESH SCENERY - Reloads the texture for the scenery in the scenery list.


PROPERTIES WINDOW

  • POLYGON PROPERTIES - Sets the poly type or texture coordinates of all selected vertices.
  • SCENERY PROPERTIES - Sets the scaling, level, opacity or rotation of all selected scenery.
  • TRANSFORM - Scales or rotates the current selection by the value input.
  • TEXTURE SETTINGS - Sets texture dimensions used when fixed texture is applied. Define the horizontal and vertical coordinates used by the quad function.
  • LIGHT PROPERTIES - Sets the colour and z-coordinate of all selected lights.
  • MAP INFO - Shows the current number of polys, scenery, spawn points, colliders, WayPoints, and WayPoint connections.


WAYPOINTS WINDOW

  • LEFT/RIGHT/UP/DOWN/FLY - Sets the type of movement that the bot has to do to get to this WayPoint, for all selected WayPoints.
  • SPECIAL - Sets a special WayPoint function used in places where bots must stop and defend the base, for all selected WayPoints.
  • PATH 1/PATH 2 - Sets the path number of all selected WayPoints.
  • SHOW - Shows WayPoints and connections for both paths or a single path.



SOLDAT POLYWORKS © 2005 Anna Zajaczkowski