Difference between revisions of "Soldat PolyWorks Manual"
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=TEXTURE MENU= | =TEXTURE MENU= | ||
− | FIX TEXTURE [Ctrl+f] | + | * FIX TEXTURE [Ctrl+f] - Sets the texture coordinates of all selected vertices depending on the position of each vertex. |
− | Sets the texture coordinates of all selected vertices depending on the position of each vertex. | ||
− | UNTEXTURE [Ctrl+u] | + | * UNTEXTURE [Ctrl+u] - Sets the texture coordinates of all selected vertices to the same value. |
− | Sets the texture coordinates of all selected vertices to the same value. | ||
*'''TRANSFORM TEXTURE''' | *'''TRANSFORM TEXTURE''' | ||
Line 126: | Line 124: | ||
** '''FLIP VERTICAL''' - Flips the selected vertices' texture vertically, along the horizontal axis. | ** '''FLIP VERTICAL''' - Flips the selected vertices' texture vertically, along the horizontal axis. | ||
− | AVERAGE VERTEX COLORS [Ctrl+g] - Averages the colors of vertices that have the same position. | + | * AVERAGE VERTEX COLORS [Ctrl+g] - Averages the colors of vertices that have the same position. |
− | APPLY LIGHT TO VERTICES - Applies lights to vertex colors and hides the light sources. | + | * APPLY LIGHT TO VERTICES - Applies lights to vertex colors and hides the light sources. |
− | FIXED TEXTURE - Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved. | + | * FIXED TEXTURE - Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved. |
− | USER DEFINED X - For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window. | + | * USER DEFINED X - For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window. |
− | USER DEFINED Y - For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window. | + | * USER DEFINED Y - For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window. |
Revision as of 17:59, 21 April 2018
Contents
Controls
- Scroll - Click and drag with the middle mouse button or hold space + left click.
- Zoom - [Mouse wheel down/up] or [Ctrl+Plus]/[Ctrl+Minus] or [NUM+] and [NUM-] keys for zooming in and out.
- Zoom Reset - Press the [NUM*] key to return to 100%. Press [Ctrl+0] to center the view and return to 100% zoom.
Tools
- Transform - Click and drag to move current selection, or if nothing is selected, click and drag near a vertex to move it. Hold [Shift] for vertical/horizontal movement. Hold [Ctrl] to scale, [Ctrl+Shift] to scale proportionately. Hold [Alt] to rotate, [Alt+Shift] to rotate in 15° increments.
- Create - Click to create polys using the current color. [Right click] to select the type of the poly to be created and to turn quad mode on or off. Hold [Shift] to constrain the angle to 15° increments relative to the last vertex placed. Hold [alt] for vertex selection. Hold [Ctrl] to move the current selection.
- Vertex Selection - Click and drag to select vertices, or click on a poly near the vertex to select that vertex. Hold [Shift] to select additional vertices and [Alt] to deselect vertices. Hold [Ctrl] to move the current selection.
- Poly Selection - Click in a poly or scenery to select it. Hold [Shift] to select additional polys or scenery and alt to deselect them. Hold [Ctrl] to move the current selection.
- Vertex Color - Click and drag to color vertices. If there are vertices selected only those will be affected. Hold alt to get a color from a vertex or scenery. Hold [Ctrl] to move the current selection.
- Poly Color - Click in a poly or scenery to color it. If there are vertices selected all of them will be affected. Hold alt to get a color from a vertex or scenery. Hold [Ctrl] to move the current selection.
- Texture - Click and drag to change the texture coordinates of vertices. If there are vertices selected only those will be affected. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
- Scenery - Click to place scenery. Hold shift to constrain the angle to 15° increments or scale proportionately. Right click to show the scenery lists. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
- WayPoints - Click to place WayPoints. Hold shift and click to connect WayPoints. Right click to select the movement type of the WayPoints to be placed. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
- Objects - Click to place spawn points or colliders. Right click to select the type of object to be placed. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
- Color Picker - Click to get a color from a vertex or scenery. Hold shift to get a color directly from the screen. Hold alt to get a lit vertex color. Hold [Ctrl] to move the current selection.
- Sketch - Click and drag to sketch. Hold shift to place lines. Hold alt to erase the sketch lines. Hold [Ctrl] to move the sketch lines.
- Lights - Click to place a light source. Hold alt for vertex selection. Hold [Ctrl] to move the current selection.
- Depth Map - Click and drag to edit the depth map (Z-coordinates). If there are vertices selected only those will be affected. Hold alt to get a depth color from a vertex. Hold [Ctrl] to move the current selection.
FILE MENU
- New [Ctrl+N] - Creates a new map.
- Open [Ctrl+O] - Opens a saved map.
- Open Compiled [Ctrl+shift+o] - Opens a compiled map.
- Open Recent - Opens a recent file.
- Save [Ctrl+S] - Saves the map to the saved maps directory.
- SAVE AS [Ctrl+shift+s] - Saves the map to the saved maps directory using a new file name.
- COMPILE TO PMS - Compiles and saves the map to the Soldat maps directory.
- COMPILE TO PMS AS [F9] - Compiles and saves the map to the Soldat maps directory using a new file name.
- EXPORT - Saves the selected part of the map to a prefab file.
- IMPORT - Loads a prefab file into the map.
- RUN SOLDAT [F8] Starts Soldat with the last compiled map.
- EXIT [alt+F4] Exits the program.
EDIT MENU
- UNDO [Ctrl+z] Undoes the last operation performed.
- REDO [Ctrl+y] Redoes the last undone operation.
- DUPLICATE [Ctrl+d] Duplicates the current selection and offsets by 32 pixels.
- COPY [Ctrl+c]Copies the current selection.
- PASTE [Ctrl+v]Pastes the most recently copied selection.
- CLEAR [delete] - Deletes everything in the current selection.
- SELECT ALL [Ctrl+a] - Selects all polys, scenery, spawn points, colliders, WayPoints, and lights.
- INVERT SELECTION [Ctrl+i] - Selects everything currently not selected.
- DESELECT [escape] - Deselects current selection.
- SELECT BY Color [Ctrl+b] - Selects all vertices of the current color.
- ARRANGE
- BRING TO FRONT [home] - Brings selected polys and scenery in front of the rest.
- BRING FORWARD [page up] - Brings selected polys and scenery forward.
- SEND BACKWARD [page down] - Sends selected polys and scenery backward.
- SEND TO BACK [end] - Sends selected polys and scenery behind the rest.
- SPLIT AT VERTEX [Ctrl+l] - Splits polys in half from the selected vertex to the midpoint of the opposite edge.
- JOIN VERTICES [Ctrl+J] - Brings all selected vertices to the coordinates of the first vertex selected.
- CREATE WITH SELECTED [Ctrl+E] - Creates a new poly using the 3 vertices selected.
- TRANSFORM
- ROTATE 180° - Rotates all selected vertices and scenery by a half-turn.
- ROTATE 90° CW - Rotates all selected vertices and scenery clockwise by a half-turn.
- ROTATE 90° CCW - Rotates all selected vertices and scenery counterclockwise by a half turn.
- FLIP HORIZONTAL - Flips all selected vertices and scenery horizontally, along the vertical axis.
- FLIP VERTICAL - Flips all selected vertices and scenery vertically, along the horizontal axis.
- SEVER CONNECTIONS [Backspace] - Severs connections between selected WayPoints.
- CLEAR SKETCH - Removes all lines made by the sketch tool.
- MAP SETTINGS [Ctrl+M] - Shows the Map Settings window.
- PREFERENCES [Ctrl+P] - Shows the Preferences window.
TEXTURE MENU
- FIX TEXTURE [Ctrl+f] - Sets the texture coordinates of all selected vertices depending on the position of each vertex.
- UNTEXTURE [Ctrl+u] - Sets the texture coordinates of all selected vertices to the same value.
- TRANSFORM TEXTURE
- ROTATE 180° - Rotates the selected vertices' texture by a half-turn.
- ROTATE 90° CW - Rotates the selected vertices' texture clockwise by a half-turn.
- ROTATE 90° CCW - Rotates the selected vertices' texture counterclockwise by a half turn.
- FLIP HORIZONTAL - Flips the selected vertices' texture horizontally, along the vertical axis.
- FLIP VERTICAL - Flips the selected vertices' texture vertically, along the horizontal axis.
- AVERAGE VERTEX COLORS [Ctrl+g] - Averages the colors of vertices that have the same position.
- APPLY LIGHT TO VERTICES - Applies lights to vertex colors and hides the light sources.
- FIXED TEXTURE - Turns fixed texture on and off. When fixed texture is on vertices do not keep their texture coordinates when moved.
- USER DEFINED X - For use with quad function. Quads are created/manipulated with the horizontal texture coordinates specified in the Texture panel in the Properties window.
- USER DEFINED Y - For use with quad function. Quads are created/manipulated with the vertical texture coordinates specified in the Texture panel in the Properties window.
VIEW MENU
- ZOOM IN [Ctrl+plus, num+] - Zooms in to twice the current zoom level.
- ZOOM OUT [Ctrl+minus, num-] - Zooms out to half the current zoom level.
- FIT ON SCREEN - Changes the zoom level and offset so that the entire map is visible in the PolyWorks window.
- ACTUAL SIZE - Changes the zoom level to show the same screen area that would be visible in Soldat, depending on the width of the PolyWorks window.
- RESET VIEW - Resets the zoom level and screen coordinates to the starting point.
- SHOW GRID [Ctrl+'] - Turns the grid on and off.
- SNAP TO GRID - Turns snapping to grid on and off. When snap to grid is on, vertices and scenery snap to the grid when created or moved.
- SNAP TO VERTICES - Turns snapping to vertices on and off. When snap to vertices is on vertices snap to nearby vertices when created or moved.
- BLEND WIREFRAME - Turns wireframe blending on and off.
- BLEND POLYS - Turns poly blending on and off.
- SHOW SCENERY LAYERS
- BACK - Show sceneries in the back layer.
- MIDDLE - Show sceneries in the middle layer.
- FRONT - Show sceneries in the front layer..
REFRESH [F5] - Resizes the background to fit the map.
PALETTE WINDOW
- CURRENT COLOR - Click the color box to show the Color Picker window, or input the RGB components.
- VERTEX COLOR MODE
- PRECISION - Only color once vertex at a time.
- NORMAL - Click and drag to color vertices.
- DYNAMIC - The effect is applied as the mouse moves.
- RADIUS - Controls the radius of the vertex color tool and collider size.
- OPACITY - Controls the opacity of the vertex color tool and scenery alpha.
- BLEND MODE
NORMAL - The current colour is applied. MULTIPLY - Multiplies the vertex colour with the current colour. The darker the colour is, the more effect it has. Blending with white produces no change. SCREEN - The opposite of Multiply. The lighter the colour is, the more effect is has. Blending with black produces no change. DARKEN - Affects vertices that are lighter than the current colour, and darkens them. LIGHTEN - Affects vertices that are darker than the current colour, and lightens them. DIFFERENCE - Takes the difference between the vertex colour and the current colour. Blending with white inverts the base color values, blending with black produces no change.
- PALETTE - Contains 72 colors. Right click to add a color to the palette.
- PALETTE MENU
- LOAD PALETTE - Loads palette colors from a file.
- SAVE PALETTE - Saves the current palette colors in a file.
- CLEAR - Sets all palette colors to black.
SCENERY WINDOW
- LEVEL
- BACK - Sceneries are placed behind everything.
- MIDDLE - Sceneries are placed behind polys, in front of the player.
- FRONT - Sceneries are placed in front of everything.
- ROTATE - Rotate scenery when creating.
- SCALE - Scale scenery when creating.
- SCENERY MENU
- CLEAR UNUSED - Deletes unused scenery textures and removes them from the current scenery list.
- RELOAD SCENERY LIST - Reloads the Master List.
- REFRESH SCENERY - Reloads the texture for the scenery in the scenery list.
PROPERTIES WINDOW
- POLYGON PROPERTIES - Sets the poly type or texture coordinates of all selected vertices.
- SCENERY PROPERTIES - Sets the scaling, level, opacity or rotation of all selected scenery.
- TRANSFORM - Scales or rotates the current selection by the value input.
- TEXTURE SETTINGS - Sets texture dimensions used when fixed texture is applied. Define the horizontal and vertical coordinates used by the quad function.
- LIGHT PROPERTIES - Sets the colour and z-coordinate of all selected lights.
- MAP INFO - Shows the current number of polys, scenery, spawn points, colliders, WayPoints, and WayPoint connections.
WAYPOINTS WINDOW
- LEFT/RIGHT/UP/DOWN/FLY - Sets the type of movement that the bot has to do to get to this WayPoint, for all selected WayPoints.
- SPECIAL - Sets a special WayPoint function used in places where bots must stop and defend the base, for all selected WayPoints.
- PATH 1/PATH 2 - Sets the path number of all selected WayPoints.
- SHOW - Shows WayPoints and connections for both paths or a single path.
SOLDAT POLYWORKS © 2005 Anna Zajaczkowski