Difference between revisions of "ForceWeaponEx"
Tehbugerz0r (talk | contribs) (Created page with "===Scripting Manual=== ''procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: byte);'' '''Parameter Info:''' ID (Byte): Player ID to change weapon. 0 for all. ...") |
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===Scripting Manual=== | ===Scripting Manual=== | ||
− | ''procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: | + | ''procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: Byte);'' |
'''Parameter Info:''' | '''Parameter Info:''' | ||
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<source lang="pascal"> | <source lang="pascal"> | ||
begin | begin | ||
− | ForceWeaponEx( 0, 3, 0, 0, 1 ); | + | ForceWeaponEx(0, 3, 0, 0, 1); |
// Forces all players to use AK as primary and a USSOCOM with 1 ammo as secondary. | // Forces all players to use AK as primary and a USSOCOM with 1 ammo as secondary. | ||
end; | end; |
Revision as of 15:03, 10 September 2012
Scripting Manual
procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: Byte); Parameter Info: ID (Byte): Player ID to change weapon. 0 for all. Primary (Byte): Weapon Number to set primary weapon to. Secondary (Byte): Weapon Number to set secondary weapon to. Ammo (Byte): Primary Ammo to give the player. 0 for default. SecAmmo (Byte): Secondary Ammo to give the player. 0 for default. Description: This function will force the specified player(ID) to change their Primary and Secondary weapons and/or ammo.
Examples
begin
ForceWeaponEx(0, 3, 0, 0, 1);
// Forces all players to use AK as primary and a USSOCOM with 1 ammo as secondary.
end;