Difference between revisions of "Teammatch"
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*'''Higher positions:''' Usually gives a lot of advantage to a player. It is easier to gain map control and aim for head-shots. | *'''Higher positions:''' Usually gives a lot of advantage to a player. It is easier to gain map control and aim for head-shots. | ||
*'''Look around:''' Helping and covering your team-mates stay alive will increase the chances of winning the match. Teamwork makes the dreamwork! | *'''Look around:''' Helping and covering your team-mates stay alive will increase the chances of winning the match. Teamwork makes the dreamwork! | ||
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+ | '''Back to: [[Game Types]]''' |
Revision as of 17:33, 12 April 2018
Introduction
Teammatch or Team Deathmatch (often abbreviated: TDM) is one of the seven default main game-mode in which the sole purpose is for each team to kill as many players as possible from the other teams! Each team's score is consisting of the sum of kills from all it's players. In case Friendly Fire (FF) is on, points are not awarded for killing teammates.
There's a maximum of four teams to this game-mode: Alpha, Bravo, Charlie, and Delta.
Server Settings
- Kill Limit - How many points are required for a player to win the match.
- Points - 1 point per kill
- Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
- Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).
Hints
- Stick together: Sticking together makes it easier to assist teammates. Preferably not too nearby one another, to not be an easy target for multiple frag. Not too close or you're an easy target.
- Higher positions: Usually gives a lot of advantage to a player. It is easier to gain map control and aim for head-shots.
- Look around: Helping and covering your team-mates stay alive will increase the chances of winning the match. Teamwork makes the dreamwork!
Back to: Game Types