Difference between revisions of "TActivePlayer.OnKill"
| Line 5: | Line 5: | ||
==Description== | ==Description== | ||
| − | {{test}} | + | {{test|Is the Alive property still true?}} |
Event property called when a player is being killed.<br> | Event property called when a player is being killed.<br> | ||
<br> | <br> | ||
Latest revision as of 10:32, 9 September 2016
property OnKill Access mode: RW Event handler type: TOnKillEvent Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletId: Byte);
Description
| Needs testing (Is the Alive property still true?) |
Event property called when a player is being killed.
Example
| Expand with: example |