Difference between revisions of "TMap.AddObject"
m |
m |
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Line 28: | Line 28: | ||
begin | begin | ||
if Text = 'Medic!' then | if Text = 'Medic!' then | ||
− | SpawnMedkit(p.X,p.Y); | + | SpawnMedkit(p.X,p.Y);z |
end; | end; | ||
Line 35: | Line 35: | ||
Players[i].OnSpeak := @MyOnSpeak; | Players[i].OnSpeak := @MyOnSpeak; | ||
end. | end. | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | ==Constants== | ||
+ | Global constants with object types. | ||
+ | <syntaxhighlight lang="pascal"> | ||
+ | OBJECT_ALPHA_FLAG | ||
+ | OBJECT_BRAVO_FLAG | ||
+ | OBJECT_POINTMATCH_FLAG | ||
+ | OBJECT_USSOCOM | ||
+ | OBJECT_DESERT_EAGLE | ||
+ | OBJECT_HK_MP5 | ||
+ | OBJECT_AK74 | ||
+ | OBJECT_STEYR_AUG | ||
+ | OBJECT_SPAS12 | ||
+ | OBJECT_RUGER77 | ||
+ | OBJECT_M79 | ||
+ | OBJECT_BARRET_M82A1 | ||
+ | OBJECT_MINIMI | ||
+ | OBJECT_MINIGUN | ||
+ | OBJECT_RAMBO_BOW | ||
+ | OBJECT_MEDICAL_KIT | ||
+ | OBJECT_GRENADE_KIT | ||
+ | OBJECT_FLAMER_KIT | ||
+ | OBJECT_PREDATOR_KIT | ||
+ | OBJECT_VEST_KIT | ||
+ | OBJECT_BERSERK_KIT | ||
+ | OBJECT_CLUSTER_KIT | ||
+ | OBJECT_PARACHUTE | ||
+ | OBJECT_COMBAT_KNIFE | ||
+ | OBJECT_CHAINSAW | ||
+ | OBJECT_LAW | ||
+ | OBJECT_STATIONARY_GUN | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TMap]] | [[Category:TMap]] |
Latest revision as of 17:00, 22 January 2016
function AddObject(Obj: TNewMapObject):TActiveMapObject Obj: new object to be placed on the map Result: newly created object
Description
This function will add a new object at position X,Y with target style. It will always be active.
Example
The below example will spawn a medkit on the players position whenever he types "Medic!"
var
i: integer;
procedure SpawnMedkit(posx,posy: single);
var temp: TNewMapObject;
begin
temp := TNewMapObject.Create;
temp.X := posx;
temp.Y := posy;
temp.Style := 16; // medkit
Map.AddObject(temp);
temp.Free; // IMPORTANT!
end;
procedure MyOnSpeak(p: TActivePlayer; Text: string);
begin
if Text = 'Medic!' then
SpawnMedkit(p.X,p.Y);z
end;
begin
for i:=1 to 32 do
Players[i].OnSpeak := @MyOnSpeak;
end.
Constants
Global constants with object types.
OBJECT_ALPHA_FLAG
OBJECT_BRAVO_FLAG
OBJECT_POINTMATCH_FLAG
OBJECT_USSOCOM
OBJECT_DESERT_EAGLE
OBJECT_HK_MP5
OBJECT_AK74
OBJECT_STEYR_AUG
OBJECT_SPAS12
OBJECT_RUGER77
OBJECT_M79
OBJECT_BARRET_M82A1
OBJECT_MINIMI
OBJECT_MINIGUN
OBJECT_RAMBO_BOW
OBJECT_MEDICAL_KIT
OBJECT_GRENADE_KIT
OBJECT_FLAMER_KIT
OBJECT_PREDATOR_KIT
OBJECT_VEST_KIT
OBJECT_BERSERK_KIT
OBJECT_CLUSTER_KIT
OBJECT_PARACHUTE
OBJECT_COMBAT_KNIFE
OBJECT_CHAINSAW
OBJECT_LAW
OBJECT_STATIONARY_GUN