Difference between revisions of "TActivePlayer.OnKill"

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(2.7.8.b1 changes)
Line 2: Line 2:
 
   Access mode: RW
 
   Access mode: RW
 
   Event handler type: [[TOnKillEvent]]
 
   Event handler type: [[TOnKillEvent]]
   Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; Bullet: [[TActiveMapBullet]]);
+
   Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; BulletId: Byte);
  
 
==Description==
 
==Description==

Revision as of 23:36, 26 October 2014

property OnKill
 Access mode: RW
 Event handler type: TOnKillEvent
 Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletId: Byte);

Description

Needs testing ()

Event property called when a player is being killed.

Example

Expand with: example