Difference between revisions of "TOnDamageEvent"
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m (2.7.8.b1 declaration change) |
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==Declaration== | ==Declaration== | ||
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− | function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; | + | function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; Bullet: [[TActiveMapBullet]]): Integer |
Shooter: player dealing damage | Shooter: player dealing damage | ||
Victim: player recieving damage | Victim: player recieving damage | ||
Damage: amount of damage (negative values heal the target) | Damage: amount of damage (negative values heal the target) | ||
− | + | Bullet: [[TActiveMapBullet]] object that dealt the damage | |
[[Category:Types]] | [[Category:Types]] |
Revision as of 10:39, 4 October 2014
Description
Type used by TActivePlayer.OnDamage as an event handler type.
Declaration
function (Shooter, Victim: TActivePlayer; Damage: Integer; Bullet: TActiveMapBullet): Integer Shooter: player dealing damage Victim: player recieving damage Damage: amount of damage (negative values heal the target) Bullet: TActiveMapBullet object that dealt the damage