Difference between revisions of "ScriptCore3.Random"
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<syntaxhighlight lang="pascal"> | <syntaxhighlight lang="pascal"> | ||
var | var | ||
− | + | i: integer; | |
− | + | id: byte; | |
function OnCommand(P: TActivePlayer; Command: string): Boolean; | function OnCommand(P: TActivePlayer; Command: string): Boolean; | ||
begin | begin | ||
− | + | Result := FALSE; | |
− | + | if Command = '/killrandom' then | |
− | + | begin | |
− | + | repeat | |
− | + | id := Random(1,32); | |
− | + | until Players[id].Active; | |
− | + | Players[id].Damage(P.ID,1000); | |
− | + | Players[id].WriteConsole('Random kill by '+P.Name,$FF0000); | |
− | + | end; | |
end; | end; | ||
begin | begin | ||
− | + | for i:=1 to 32 do | |
− | + | Players[i].OnCommand := @OnCommand; | |
end. | end. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 16:36, 22 August 2013
function Random(Min, Max: Integer): Integer Min: minimum value that can be generated Max: maximum value that can be generated Result: generated number
Description
This function will generate a pseudo-random number between Min and Max
Example
Below script kills random player in game and grants user a kill (if killed an enemy).
var
i: integer;
id: byte;
function OnCommand(P: TActivePlayer; Command: string): Boolean;
begin
Result := FALSE;
if Command = '/killrandom' then
begin
repeat
id := Random(1,32);
until Players[id].Active;
Players[id].Damage(P.ID,1000);
Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
end;
end;
begin
for i:=1 to 32 do
Players[i].OnCommand := @OnCommand;
end.