Difference between revisions of "TOnDamageEvent"
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==Declaration== | ==Declaration== | ||
− | {expand|links to bullet class when it's done} | + | {{expand|links to bullet class when it's done}} |
function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; BulletID: Byte): Integer | function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; BulletID: Byte): Integer |
Revision as of 13:29, 9 August 2013
Description
Type used by TActivePlayer.OnDamage as an event handler type.
Declaration
Expand with: links to bullet class when it's done |
function (Shooter, Victim: TActivePlayer; Damage: Integer; BulletID: Byte): Integer Shooter: player dealing damage Victim: player recieving damage Damage: amount of damage (negative values heal the target) BulletID: ID of a bullet that hit Victim