Difference between revisions of "TOnDamageEvent"
(Created page with "==Description== Type used by TActivePlayer.OnDamage as an event handler type. ==Declaration== function (Shooter, Victim: TActivePlayer; Damage: Integer; WeaponType: ...") |
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==Declaration== | ==Declaration== | ||
− | function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; | + | {expand|links to bullet class when it's done} |
+ | |||
+ | function (Shooter, Victim: [[TActivePlayer]]; Damage: Integer; BulletID: Byte): Integer | ||
Shooter: player dealing damage | Shooter: player dealing damage | ||
Victim: player recieving damage | Victim: player recieving damage | ||
Damage: amount of damage (negative values heal the target) | Damage: amount of damage (negative values heal the target) | ||
− | + | BulletID: ID of a bullet that hit Victim | |
[[Category:Types]] | [[Category:Types]] |
Revision as of 13:29, 9 August 2013
Description
Type used by TActivePlayer.OnDamage as an event handler type.
Declaration
{expand|links to bullet class when it's done}
function (Shooter, Victim: TActivePlayer; Damage: Integer; BulletID: Byte): Integer Shooter: player dealing damage Victim: player recieving damage Damage: amount of damage (negative values heal the target) BulletID: ID of a bullet that hit Victim