Difference between revisions of "TGame"
m (→Members: Removed duplicate word `property`) |
m (→Members: Removed duplicate entry `GameStyle`) |
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| colspan="3" | | | colspan="3" | | ||
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| property [[TGame.GameStyle|GameStyle]]: Byte | | property [[TGame.GameStyle|GameStyle]]: Byte |
Revision as of 15:37, 29 July 2013
Inheritance
Description
Represents a game state and configuration.
This class is assigned to global variable "Game"
user constructable: NO user destructable: NO
Members
Member declaration | Access mode | |
---|---|---|
procedure Shutdown | ||
procedure StartVoteKick(ID: Byte; Reason: string) | ||
procedure StartVoteMap(Name: string) | ||
procedure Restart | ||
function LoadWeap(WeaponMod: string): Boolean | ||
function LoadCon(ConfigFile: string): Boolean | ||
function LoadList(MapsList: string): Boolean | ||
procedure LobbyRegister | ||
property GameStyle: Byte | RW | |
property MaxPlayers: Byte | RW | |
property NextMap: string | R | |
property NumBots: Byte | R | |
property NumPlayers: Byte | R | |
property Spectators: Byte | R | |
property ScoreLimit: Byte | RW | |
property ServerIP: string | R | |
property ServerName: string | R | |
property ServerPort: Word | R | |
property ServerVersion: string | R | |
property ServerInfo: string | R | |
property Gravity: Single | RW | |
property Paused: Boolean | RW | |
property RespawnTime: LongInt | RW | |
property MinRespawnTime: LongInt | RW | |
property MaxRespawnTime: LongInt | RW | |
property MaxGrenades: Byte | RW | |
property Bonus: Byte | RW | |
property TimeLimit: LongInt | RW | |
property TimeLeft: LongInt | R | |
property FriendlyFire: Boolean | RW | |
property Password: string | RW | |
property VotePercent: Single | RW | |
property Realistic: Boolean | RW | |
property Survival: Boolean | RW | |
property Advance: Boolean | RW | |
property Balance: Boolean | RW | |
property TickThreshold: LongInt | RW | |
property Teams[ID: Byte]: TTeam | R | |
property OnClockTick: TOnClockTickEvent | RW | |
property OnJoin: TOnJoinGameEvent | RW | |
property OnLeave: TOnLeaveGameEvent | RW | |
property OnRequest: TOnRequestEvent | RW |