Difference between revisions of "TNewPlayer"

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m (Members: Centered text in table to be consistent with other pages)
m (Members)
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! Member declaration !! Access mode !! Inherited
 
! Member declaration !! Access mode !! Inherited
 
|-
 
|-
| constructor [[TNewPlayer.Create|Create]] || align="center" | || align="center" | no
+
| constructor [[Constructor|Create]] || align="center" | || align="center" | no
 
|-
 
|-
| procedure [[TNewPlayer.Free|Free]] || align="center" | || align="center" | no
+
| procedure [[Destructor|Free]] || align="center" | || align="center" | no
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  

Revision as of 15:50, 12 August 2013

Inheritance

Description

Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!

user constructable: YES
user destructable:  YES

Members

Member declaration Access mode Inherited
constructor Create no
procedure Free no
property Name: string RW yes (modif.)
property Health: string RW yes (modif.)
property Primary: TPlayerWeapon RW yes (modif.)
property Secondary: TPlayerWeapon RW yes (modif.)
property ShirtColor: Longword RW yes (modif.)
property PantsColor: Longword RW yes (modif.)
property SkinColor: Longword RW yes (modif.)
property HairColor: Longword RW yes (modif.)
property FavouriteWeapon: string RW yes
property ChosenSecondaryWeapon: Byte R yes
property Friend: string RW yes
property Accuracy: Byte RW yes
property ShootDead: Boolean RW yes
property GrenadeFrequency: Byte RW yes
property Camping: Boolean RW yes
property OnStartUse: Byte RW yes
property HairStyle: Byte RW yes (modif.)
property Headgear: Byte RW yes (modif.)
property Chain: Byte RW yes (modif.)
property ChatFrequency: Byte RW yes
property ChatKill: string RW yes
property ChatDead: string RW yes
property ChatLowHealth: string RW yes
property ChatSeeEnemy: string RW yes
property ChatWinning: string RW yes
property Dummy: Boolean RW yes (modif.)
property Team: Byte RW yes (modif.)
property Alive: Boolean RW yes