Difference between revisions of "TNewPlayer"
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! Member declaration !! Access mode !! Inherited | ! Member declaration !! Access mode !! Inherited | ||
|- | |- | ||
− | | constructor [[TNewPlayer.Create|Create]] || || no | + | | constructor [[TNewPlayer.Create|Create]] || align="center" | || align="center" | no |
|- | |- | ||
− | | procedure [[TNewPlayer.Free|Free]] || || no | + | | procedure [[TNewPlayer.Free|Free]] || align="center" | || align="center" | no |
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
− | | property [[TNewPlayer.Name|Name]]: string || RW || yes (modif.) | + | | property [[TNewPlayer.Name|Name]]: string || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.Health|Health]]: string || RW || yes (modif.) | + | | property [[TNewPlayer.Health|Health]]: string || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.Primary|Primary]]: [[TPlayerWeapon]] || RW || yes (modif.) | + | | property [[TNewPlayer.Primary|Primary]]: [[TPlayerWeapon]] || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.Secondary|Secondary]]: [[TPlayerWeapon]] || RW || yes (modif.) | + | | property [[TNewPlayer.Secondary|Secondary]]: [[TPlayerWeapon]] || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.ShirtColor|ShirtColor]]: Longword || RW || yes (modif.) | + | | property [[TNewPlayer.ShirtColor|ShirtColor]]: Longword || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.PantsColor|PantsColor]]: Longword || RW || yes (modif.) | + | | property [[TNewPlayer.PantsColor|PantsColor]]: Longword || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.SkinColor|SkinColor]]: Longword || RW || yes (modif.) | + | | property [[TNewPlayer.SkinColor|SkinColor]]: Longword || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.HairColor|HairColor]]: Longword || RW || yes (modif.) | + | | property [[TNewPlayer.HairColor|HairColor]]: Longword || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string || RW || yes | + | | property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte || R || yes | + | | property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte || align="center" | R || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.Friend|Friend]]: string || RW || yes | + | | property [[TPlayer.Friend|Friend]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.Accuracy|Accuracy]]: Byte || RW || yes | + | | property [[TPlayer.Accuracy|Accuracy]]: Byte || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ShootDead|ShootDead]]: Boolean || RW || yes | + | | property [[TPlayer.ShootDead|ShootDead]]: Boolean || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte || RW || yes | + | | property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.Camping|Camping]]: Boolean || RW || yes | + | | property [[TPlayer.Camping|Camping]]: Boolean || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.OnStartUse|OnStartUse]]: Byte || RW || yes | + | | property [[TPlayer.OnStartUse|OnStartUse]]: Byte || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TNewPlayer.HairStyle|HairStyle]]: Byte || RW || yes (modif.) | + | | property [[TNewPlayer.HairStyle|HairStyle]]: Byte || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.Headgear|Headgear]]: Byte || RW || yes (modif.) | + | | property [[TNewPlayer.Headgear|Headgear]]: Byte || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.Chain|Chain]]: Byte || RW || yes (modif.) | + | | property [[TNewPlayer.Chain|Chain]]: Byte || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte || RW || yes | + | | property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ChatKill|ChatKill]]: string || RW || yes | + | | property [[TPlayer.ChatKill|ChatKill]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ChatDead|ChatDead]]: string || RW || yes | + | | property [[TPlayer.ChatDead|ChatDead]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string || RW || yes | + | | property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string || RW || yes | + | | property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TPlayer.ChatWinning|ChatWinning]]: string || RW || yes | + | | property [[TPlayer.ChatWinning|ChatWinning]]: string || align="center" | RW || align="center" | yes |
|- | |- | ||
− | | property [[TNewPlayer.Dummy|Dummy]]: Boolean || RW || yes (modif.) | + | | property [[TNewPlayer.Dummy|Dummy]]: Boolean || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TNewPlayer.Team|Team]]: Byte || RW || yes (modif.) | + | | property [[TNewPlayer.Team|Team]]: Byte || align="center" | RW || align="center" | yes (modif.) |
|- | |- | ||
− | | property [[TPlayer.Alive|Alive]]: Boolean || RW || yes | + | | property [[TPlayer.Alive|Alive]]: Boolean || align="center" | RW || align="center" | yes |
|} | |} | ||
[[Category:Classes]][[Category:TPlayer]] | [[Category:Classes]][[Category:TPlayer]] |
Revision as of 14:22, 29 July 2013
Inheritance
Description
Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!
user constructable: YES user destructable: YES
Members
Member declaration | Access mode | Inherited |
---|---|---|
constructor Create | no | |
procedure Free | no | |
property Name: string | RW | yes (modif.) |
property Health: string | RW | yes (modif.) |
property Primary: TPlayerWeapon | RW | yes (modif.) |
property Secondary: TPlayerWeapon | RW | yes (modif.) |
property ShirtColor: Longword | RW | yes (modif.) |
property PantsColor: Longword | RW | yes (modif.) |
property SkinColor: Longword | RW | yes (modif.) |
property HairColor: Longword | RW | yes (modif.) |
property FavouriteWeapon: string | RW | yes |
property ChosenSecondaryWeapon: Byte | R | yes |
property Friend: string | RW | yes |
property Accuracy: Byte | RW | yes |
property ShootDead: Boolean | RW | yes |
property GrenadeFrequency: Byte | RW | yes |
property Camping: Boolean | RW | yes |
property OnStartUse: Byte | RW | yes |
property HairStyle: Byte | RW | yes (modif.) |
property Headgear: Byte | RW | yes (modif.) |
property Chain: Byte | RW | yes (modif.) |
property ChatFrequency: Byte | RW | yes |
property ChatKill: string | RW | yes |
property ChatDead: string | RW | yes |
property ChatLowHealth: string | RW | yes |
property ChatSeeEnemy: string | RW | yes |
property ChatWinning: string | RW | yes |
property Dummy: Boolean | RW | yes (modif.) |
property Team: Byte | RW | yes (modif.) |
property Alive: Boolean | RW | yes |