Difference between revisions of "TNewPlayer"

From Soldat Community Wiki
Jump to: navigation, search
(Members: table style + adding)
m (Description)
Line 5: Line 5:
  
 
==Description==
 
==Description==
Represents a new player (bot). To effectively create one, you can use [[TPlayers.Add|Players.Add]].
+
Represents a new player (bot). To effectively create one, you can use [[TPlayers.Add|Players.Add]].<br>
 
+
'''Don't forget to free the instance after using it!'''<br>
user constructable: '''YES'''<br>
+
user constructable: '''YES'''
user destructable: '''YES'''
+
user destructable: '''YES'''
  
 
==Members==
 
==Members==

Revision as of 11:44, 29 July 2013

Inheritance

Description

Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!

user constructable: YES
user destructable:  YES

Members

Member declaration Access mode Inherited
constructor Create no
procedure Free no
property Name: string RW yes (modif.)
property Health: string RW yes (modif.)
property Primary: TPlayerWeapon RW yes (modif.)
property Secondary: TPlayerWeapon RW yes (modif.)
property ShirtColor: Longword RW yes (modif.)
property PantsColor: Longword RW yes (modif.)
property SkinColor: Longword RW yes (modif.)
property HairColor: Longword RW yes (modif.)
property FavouriteWeapon: string RW yes
property ChosenSecondaryWeapon: Byte R yes
property Friend: string RW yes
property Accuracy: Byte RW yes
property ShootDead: Boolean RW yes
property GrenadeFrequency: Byte RW yes
property Camping: Boolean RW yes
property OnStartUse: Byte RW yes
property HairStyle: Byte RW yes (modif.)
property Headgear: Byte RW yes (modif.)
property Chain: Byte RW yes (modif.)
property ChatFrequency: Byte RW yes
property ChatKill: string RW yes
property ChatDead: string RW yes
property ChatLowHealth: string RW yes
property ChatSeeEnemy: string RW yes
property ChatWinning: string RW yes
property Dummy: Boolean RW yes (modif.)
property Team: Byte RW yes (modif.)
property Alive: Boolean RW yes