Difference between revisions of "DrawText"
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[[Category:Server Scripting]][[Category:Server Scripting Functions]] | [[Category:Server Scripting]][[Category:Server Scripting Functions]] |
Latest revision as of 10:28, 13 March 2013
From the Scripting Manual
procedure DrawText(ID: byte; Text: string; Delay: integer; Colour: longint; Scale: single; X, Y: integer); Parameter Info: ID (Byte): Player ID to write text to. Set to 0 to write to all players! Text (String): Text to be written to the screen. Delay (Integer): Time in milliseconds for the text to remain on screen. Colour (Longint): Colour the text should be when drawn to the console. Scale (Single): Scale to use for drawing. X (Integer): X position for the text. 1 -> 640 Y (Integer): Y position for the text. 1 -> 480 Description: This function will draw text anywhere on the players screen (Like the You killed Major text).
Set ID to 0 to write the text to ALL Players in the server!
Examples
begin
DrawText(0,'Hello big world!',330,RGB(255,255,255),0.20,40,240);
// Will draw: "Hello big world!" in the center of ALL players screens
end;