Difference between revisions of "TPlayer"
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m (→Members) |
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<table> | <table> | ||
<tr><th>Member declaration</th><th>Acess mode</th></tr> | <tr><th>Member declaration</th><th>Acess mode</th></tr> | ||
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Team|Team]]: Byte</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Name|Name]]: string</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Alive|Alive]]: boolean</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Health|Health]]: integer</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Primary|Primary]]: [[TPrimaryPlayerWeapon]]</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Secondary|Secondary]]: [[TSecondaryPlayerWeapon]]</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ShirtColor|ShirtColor]]: Longword</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.PantsColor|PantsColor]]: Longword</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.SkinColor|SkinColor]]: Longword</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.HairColor|HairColor]]: Longword</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Friend|Friend]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Accuracy|Accuracy]]: Byte</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ShootDead|ShootDead]]: Boolean</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Camping|Camping]]: Boolean</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.OnStartUse|OnStartUse]]: Byte</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.HairStyle|HairStyle]]: Byte</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Headgear|Headgear]]: Byte</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Chain|Chain]]: Byte</td><td>R</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChatKill|ChatKill]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChatDead|ChatDead]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.ChatWinning|ChatWinning]]: string</td><td>RW</td></tr> |
− | <tr><td>property [[ | + | <tr><td>property [[TPlayer.Dummy|Dummy]]: Boolean</td><td>R</td></tr> |
</table> | </table> | ||
</code> | </code> | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 11:03, 29 July 2013
Inheritance
Description
Represents a player.
user constructable: NO
user destructable: NO
Members
Member declaration Acess mode
property Team: Byte R
property Name: string R
property Alive: boolean R
property Health: integer R
property Primary: TPrimaryPlayerWeapon R
property Secondary: TSecondaryPlayerWeapon R
property ShirtColor: Longword R
property PantsColor: Longword R
property SkinColor: Longword R
property HairColor: Longword R
property FavouriteWeapon: string RW
property ChosenSecondaryWeapon: Byte R
property Friend: string RW
property Accuracy: Byte RW
property ShootDead: Boolean RW
property GrenadeFrequency: Byte RW
property Camping: Boolean RW
property OnStartUse: Byte RW
property HairStyle: Byte R
property Headgear: Byte R
property Chain: Byte R
property ChatFrequency: Byte RW
property ChatKill: string RW
property ChatDead: string RW
property ChatLowHealth: string RW
property ChatSeeEnemy: string RW
property ChatWinning: string RW
property Dummy: Boolean R