Difference between revisions of "ScriptCore3.weap2obj"
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WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26 | WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26 | ||
WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work) | WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work) | ||
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end. | end. | ||
</source> | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 17:46, 1 May 2018
function weap2obj(Style: Byte): Byte Style: Position(Style) of the weapon in the Weapons List Result: Position(Style) of the weapon in the TMapObject.Style
Description
Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of the Style property of a Map Object - lying weapon (TWeapon.WType).
Examples
begin
WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
end.