Difference between revisions of "ScriptCore3.weap2obj"

From Soldat Community Wiki
Jump to: navigation, search
(Description)
Line 6: Line 6:
 
Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TWeapon.WType]]).
 
Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TWeapon.WType]]).
  
 +
==Examples==
 +
<source lang="pascal">
 +
begin
 +
    WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
 +
    WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
 +
    WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
 +
archery is a joke
 +
end.
 +
</source>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Revision as of 17:46, 1 May 2018

function weap2obj(Style: Byte): Byte
 Style: Position(Style) of the weapon in the Weapons List
 Result: Position(Style) of the weapon in the TMapObject.Style

Description

Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of the Style property of a Map Object - lying weapon (TWeapon.WType).

Examples

begin
    WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
    WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
    WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
archery is a joke
end.