Difference between revisions of "ScriptCore3.menu2obj"
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==Description== | ==Description== | ||
Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TMapObject.Style]]). | Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TMapObject.Style]]). | ||
+ | |||
+ | ==Examples== | ||
+ | <source lang="pascal"> | ||
+ | begin | ||
+ | WriteLn('menu2obj: '+inttostr(menu2obj(1))); //5 | ||
+ | WriteLn('menu2obj: '+inttostr(menu2obj(14))); //26 | ||
+ | end. | ||
+ | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 16:55, 1 May 2018
function menu2obj(Style: Byte): Byte Style: Position(Style) of the weapon in the Weapons List Result: Position(Style) of the weapon in the TMapObject.Style
Description
Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of the Style property of a Map Object - lying weapon (TMapObject.Style).
Examples
begin
WriteLn('menu2obj: '+inttostr(menu2obj(1))); //5
WriteLn('menu2obj: '+inttostr(menu2obj(14))); //26
end.